Unity 3D
For my final composition in unity I played with a few different aspects to create my final scene. I created a terrain where the outsides of the terrain are all very high mountains that have been painted black, where the character is standing is painted with grass and stone and also has alot of trees painted in. The area is also surrounded by a translucent sphere so that it would look like clouds or fog to the player. I played with the oscillating script and got some interesting effects with the cubes and the large spheres that slowly raise into the air, I also added particle systems and lighting to the large spheres to give them more of a dramatic effect. I added in some very large trees and ontop of the largest tree I added a particle system so that it would like the tree is releasing seedlings from its branches. I also added in a directional light to act as the sun and added a lens flare to it. I have named my scene "Tree Seedlings" because the atmosphere is that of giant trees releasing their seedlings.


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